

BLENDER EXPORT TO AC3D MODĪn ultra-simple mod that adds this as a 10m high monkey head ('Suzanne' under 'Structures' in the mission editor), as both a simple JSGME-ready mod example, and a proof-of-concept using Blender models can be found attached. In its current state it's probably mostly of interest to hybrid developer/modellers who know a little bit about using blender internals or programming 3d - as with everything else about it, there are certainly no guarantees as to the fragility of model/material settings that it will handle without just failing to export, so I present it merely as a proof-of-concept rather than a complete modelling solution, for people who can't access or afford 3DS max 2014. Like Blender, it's open source, and is available on Github:Īnd more details can be found in the projects README and spec files.

I'm not very experienced working on models for DCS - so I'm not sure whether there would be any interest in this at all. And other than working on the hierarchical animations (using tests/Monke圜annon.blend as a self-generated example) I have no idea what any future wishes/priorities might be - remembering that this isn't for hard-core game-feature-pushing models.īut I hope it proves of interest to somebody. So, minor update I've added the ability to designate geometry as collision shells. The world objects are no longer restricted to static, uncollideable geometry.
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